Get Free Ebook , by Peter Shirley

Get Free Ebook , by Peter Shirley

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, by Peter Shirley

, by Peter Shirley


, by Peter Shirley


Get Free Ebook , by Peter Shirley

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, by Peter Shirley

Product details

File Size: 13786 KB

Print Length: 46 pages

Publication Date: January 26, 2016

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B01B5AODD8

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Amazon Best Sellers Rank:

#99,927 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I wish all computer science and computer graphics books were in this format. Short, easy to follow, not intimidating, and easily affordable if you're not sure if you want to invest in a huge book on the topic from square one. Peter has a good, clear, no-nonsense earnest tone which is refreshing. The hand-drawn diagrams are great - they are both clear and add a bit of personality and colour to topics that should be fun and colourful. I think if you've had about the equivalent of the first 2 introductory university courses in programming you'll have no problem following along.The images and code didn't always come out at a nice size on my original b&w Kindle, but when I'm looking at code I prefer to have the Amazon cloud/web reader open for reference anyway and that was ideal.No trees wasted.

Useful, especially for those interested in the fundamentals of realistic image synthesis. I just think the author could have elaborated more about the color estimation of the pixels. He describes in a smooth and good way what happens to the light when it hits different materials, but I believe this is not sufficient to explain final color value of the pixels. In order to make it a complete mandatory introductory book, I would like it to cover lights and shadows.

I haven't written a ray tracer in 2 decades so it was nice to have this easy to follow book to guide me through exactly what Peter Shirley taught back in Grad School! It really did take a weekend to do (I did it over a 3-day weekend so that I could do other things as well). Fun and exciting to generate some images again.

I have been a fan of raytracing since 1984, and this is the single best treatise I have ever read on the subject.

If you are using VS then you need some extra effort to get working the first few lines of code, VS doesn't know how to make the code running as it is presented, and there are some difference in code scattered here and there that need to be adress.I mailed the author and give them the way i made it work, got feedback right away and it was a wonderful interchange with him. I'm hoping he can share it with the rest of the buyers.I don't consider it a major problem, as the author told me, is a portability issue, but it certainly can increase the time new comers need to get the ray tracer going.Besides that, I think is a wonderful text that gets the job done of introducing the foundational math needed, which is actually the crucial part of all of this subject.Highly recommended!

It was a great read on the subject of ray tracing!! The examples were fun.

As implied by the title, I was able to complete Ray Tracing in One Weekend in about 10 hours, including translating all of the source from C++ to Swift as I went. There's a reason this book is so popular: It's difficult to explain deep technical subjects like this concisely and Shirley does it well. Technical books on a subject like this tend to either be long-winded affairs in textbook format, or poorly written trade books. This book is neither long-winded nor poorly written. In that sense it's a triumph.Programming wise, you will need nothing more than the equivalent of two college courses (intro programming, object-oriented programming) to complete this book. I would call the level of programmatic difficulty "intermediate." Math wise, you will need high school level geometry as well as some basic knowledge of vectors including especially dot products & cross products. If you have never seen geometry described using three-dimensional vectors then this book will be impossible. Most of the intended readers likely have seen that math.So, if it's a well-written book that stays within its titular call-to-action, then what's the problem? Polish—the book lacks polish. This is the kind of problem that gives self-publishing a bad name. The source code snippets are presented in images with text so small that it is hard to read. As of the Kindle version of March 2018, there are multiple mistakes in the source code in said images (unused variables, wrong constants, actual logic errors), some of which Shirley explicitly changed in the Kindle text to point out, yet did not fix in the source code snippet images. His decision to use these convoluted source code images are explained away on his blog for expediency and in the introduction as incentive to type the code in. Yes, we should type the code in ourselves, but not at the expense of it being so small in the book that it's unreadable and hard for him to update to revise the Kindle edition.There other polish issues too — a lack of comments in the source code, text that could've used a good copy editor, hand drawn diagrams that are not as lucid as they could be. Shirley has written a great book, but he needs to clean it up so as not to continue to give self-publishing a bad name!

I needed to refresh my knowledge about Ray Tracing, and this book was perfect. Plus, you get the results pretty fast, so it is indeed satisfying.

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